#pragma once
#include "basescreen.h"
#include <hgeparticle.h>
class BuildScreen :
	public BaseScreen
{
public:
	BuildScreen(hgeFont* font,GameData* gameData);
	~BuildScreen(void);

	virtual void Render();
	virtual void Update(float fDeltaTime);

private:
	hgeGUIButton *buildings[4];
	 
	int guiId, preChoice;
	int totalBuildingAcres;
	const char* message;
	float timer0;
	bool timerStart;
	float messageValue;
	hgeSprite* m_backgroundSprite;
	hgeParticleSystem* m_particle;

	float m_particleTimer, m_particleTrigger;
	
};

